Project #9 Consentful Interface:
Confused Patrick Camera (with Consent)
* Move around the frame to really feel the gaze. * Open camera in a new browser
Description
This experimental camera is an homage to the dear childhood friend Patrick Star, as well as a play on the idea of our digital bodies being unconscious and overly conscious of being seen & tracked at all times. I thought "Who are you people" relates heavily with the idea of "liquid surveillance" Xin introduced during the lecture on Consentful Interface. Who are the people watching us? How long are they watching for, and who is to follow next?
Design Process
For this project, I most wanted to play with facial recognition and specifically, facial expression recognition.
Flowchart idea 1:
At first, I didn't think my camera would need many steps or processes to be turned into a consentful interface that follows the F.R.I.E.S. framework. I knew I wanted to introduce the camera, and on the same introductory page, clarify a few things:
- The app will use your device's camera
- The recording is not being accessed by anyone else
- The recording is not stored anywhere
- The user can quit at any time
Flowchart idea 2:
Walking through the first concept, I also felt that there is a need to ask for consent regarding the audio clip that gets played fairly suddenly. I'm not sure if it's my own particularity, but I tend to feel almost invaded if a webpage or an app generates unexpected (extent of) stimuli. Initially, I was going to give the user the option to turn audio on/off during the experience, but given that the audio clip is a very short spurt, felt that the experience will be more comprehensive if the decision was made prior to the experience.
Final flowchart:
The final flowchart thus
- 1. Breaks down the introductory page to 2 steps: one screen showing the title of the app, and the next screen walking the user through the webcam use
- 2. Gives the user the option to enter the experience with or without sound
Reflection
I tried to follow the F.R.I.E.S. framework by
- Having users make the decision with information on what the interface does, and without pressure
- Using clear and accessible language explaining what goes into it
- Giving users the option to reverse their decision and quit/restart the camera